Main results
Binocular therapy has recently been used as a promising option for the treatment of amblyopia. Several studies have reported that binocular gaming significantly improves VA,6 11 15 and may reduce interocular suppression.15 21 Nonetheless, one study has reported no improvement in BCVA.22
The objective of this study was to determine the efficacy of binocular therapy for amblyopia, and compare it versus that of patching in terms of change in BCVA and stereoacuity. A meta-analysis was also performed to estimate the overall effect of the six RCTs included in this study.
No heterogeneity detected in pretreatment BCVA. The severe heterogeneity noted in this study is explained by the diversity of binocular therapies and sample sizes. The mean difference indicated that the beneficial influence of the binocular therapy for amblyopia was significant. The test result for the combined effect was Z=3.01 (p=0.003), demonstrating that binocular therapy was effective. Meanwhile, patching group may be better significantly as shown in figure 2A. However, we did not observe improvement in stereoacuity or statistical significance between the two groups; this may be attributed to the limited raw data.
This finding is consistent with the results of a study conducted by Kelly et al6 that reported improved in VA (p<0.001) and stereoacuity (p<0.045), as well as reduction in the extent (p<0.005) and depth (p<0.003) of suppression from baseline to the week 2 visit. According to a study performed by Li et al23 including 50 children with amblyopia (aged 4–12 years; 25 per group), BCVA improved from 0.47 to 0.39 log MAR (p<0.08) after 4 weeks of game playing (4 hours per week; p<0.001) in comparison with the sham group in which there was no improvement. Moreover, BCVA was stable 3 months after cessation of treatment.11
This outcome is contrary to that reported by Holmes et al Among 138 participants with amblyopia (aged 7–12 years; 69 per group), BCVA improved by 0.026 log MAR (p<0.71) after 4 weeks of game playing (4 hours per week, p<0.001) in comparison with the spectacle group in which there was no improvement.22 These findings indicated that there was no benefit to BCVA or stereoacuity by the dichoptic binocular Dig Rush game. Notably, in the study conducted by Holmes et al, patients with prior treatment history would have less VA,22 and the limited treatment time of iPad gaming prevented the development of binocular vision in children.8 9 Moreover, it remains unclear whether poor treatment adherence was responsible for the low treatment response to binocular therapy. Li et al reported that a supervised, in-office treatment with movies resulted in a mean VA gain of 0.2 log MAR in merely 2 weeks with 9 hours of treatment.23 This suggested that better compliance with more appealing gaming and more frequent supervision may lead to larger VA gains. In contrast to the present study, binocular therapy has been shown to yield more robust VA improvements in adults with amblyopia. In a study conducted by Gao et al involving 115 participants with amblyopia (aged 8–35 years), VA improved by 0.06–0.12 log MAR from baseline in the active group and by 0.07–0.10 log MAR in the placebo group within 6 weeks.24 The binocular game used in that clinical trial did not improve visual outcomes more than the placebo video game, despite increases in fellow eye contrast during game play. A possible explanation for this may be that the mechanisms of the binocular therapies and patching were different. Hence, combining these two approaches may enhance the response to treatment.19 These binocular vision effects can be enhanced by non-invasive brain stimulation techniques, possibly by reducing the suppression of inputs from the amblyopic to the cortex.8 Previous studies reported improvement in stereoacuity and reduction in the extent of suppression.6 10 These effects may be attributable to the type of stereoacuity test used. Improvements may be detected more easily using the Frisby or contour tests rather than random dot tests.25
Strength and limitations
To the best of our knowledge, this is the first meta-analysis evaluating the efficacy of binocular iPad gaming versus patching for amblyopia in children. Our study included only RCTs to ensure the accuracy of data. This investigation has important implications for developing new binocular therapy as a supplementary method to patching for amblyopia in children.
Limitations of this study include the small sample of six trials,15–20 and lack of statistical analysis of masked data.25 Randomisation was inadequate in one trial.16 Therefore, we used a strict evaluation tool to avoid selecting low-quality articles.12 Several trials15 17 26 have demonstrated low adherence in binocular therapy groups, which may influence the final treatment outcome.
In conclusion, the study revealed a statistically significant difference in terms of change in BCVA between binocular therapy and patching; however, improvement in stereoacuity was not observed. Binocular treatment is effective in amblyopia therapy and could be used as a complementary method to patching for the management of strabismic, anisometropic or mixed amblyopia in clinical practice. Nevertheless, it remains unclear whether poor treatment adherence or inappropriate treatment duration is responsible for the observed minimal response to binocular therapy. Therefore, further RCTs with larger sample sizes and longer treatment durations are warranted to assess efficacy in treating amblyopia and disease recurrence.